The cgcontextsetblendmode() function does not support blending with a 0x0 context.
The cgcontextsetblendmode can’t handle non-0x0 context.
A cgcontextsetblendmode for a 0x0 context is a very serious error. You can use it to blend against a 0x0 context, but it will not work with a context that has been set as 1×1. If you are mixing a blendmode with a 0x0 context, the result will be incorrect.
The cgcontextsetblendmode for a context that has not been set as 1×1 is pretty much useless. If you have a context with a 0x0 context, it becomes useless. You can also mix a blendmode with a 0x1 context, but not with a 1×1. The result will be incorrect.
If you have a context with a 0x0 context, it won’t work. The result of blending against a 0x0 context will be incorrect.
Blending a blendmode against a 0x1 context will result in a result that is invalid and that’s what the error message says.
Android’s blendmode is only compatible with 1×1 contexts, not 0x0 ones.
Androids blendmode is only compatible with 1×1 contexts, not 0x0 ones. When you blend against a 0x1 context, you need to specify the blendmode to the blend function. It should be a blendmode, not a blend function.
In the new Deathloop trailer, Colt is seen in an old room with a bunch of other Visionaries. It’s implied that he’s been on the island for some time, but he hasn’t been able to access his memories. This is because he’s been so incapacitated by the visions he’s having and the vision of the island’s boss that he can’t remember who he is or how to access his memories.
To fix this, you need to specify the blendmode in the context function.