Round is a game mechanic in Dungeons and Dragons where players fight monsters and complete objectives. This blog post will discuss what round is, how long it lasts, and when you should use it. The round is a game mechanic in Dungeons and Dragons where players fight monsters and complete objectives.
The round represents six seconds of real-time, but it can be adjusted to represent any amount of time that the DM may choose.
When you create your character sheet at level one, there are four boxes under “Rounds per Encounter” which will allow you to adjust how long every encounter lasts if necessary depending on what type of encounter you want or need for your campaign’s story arc. You decide when it would be appropriate to start counting rounds: after an individual player has taken their turn (or all members have had theirs), or right away as soon as everyone rolls initiative; whichever suits best with the pace established by the group playing together.